Shelter is a completely weaponized sleep obfuscation technique that allows to fully encrypt your in-memory payload making an extensive use of ROP.
This crate comes with the following characteristics:
Import this crate into your project by adding the following line to your cargo.toml:
[dependencies]
shelter = "0.1.0" Then, compile your project on --release mode.
The main functionality of this crate has been wrapped in three functions:
fluctuate() allows to encrypt either the current memory region or the whole PE. This function requires the PE’s MZ bytes to be present in order to dynamically retrieve its base address.fluctuate_from_address() completely encrypts the PE. This function expects as input parameter the PE’s base address.fluctuate_from_pattern() also completely encrypts the PE. This function expects as input parameter a custom set of two bytes to use to determine the PE’s base address. These custom magic bytes replace the classic MZ pattern.Whenever the whole PE is encrypted, the original sections’ memory protections are stored in the heap in order to restore them afterwards.
Shelter uses NtWaitForSingleObject to sleep. In addition to indicating how many seconds you want to sleep, you can also pass an event handle and signal it at any time to return before the timeout expires (using SetEvent for example).
Take into account that if your whole payload is encrypted (which is the whole point I guess), you will need an alternative way to signal the event in case that you have slept indefinitely.
The function expects the following parameters:
true requires the MZ bytes to be present in memory.None, the timeout will be infinite, which means the execution will not return until the event passed to NtWaitForSingleObject is signaled.None. The program will get stuck if you set this parameter and the timeout both to None.let time_to_sleep = Some(10); // Sleep for 10 seconds
let _ = shelter::fluctuate(false, time_to_sleep, None); // Encrypt only the current memory region let time_to_sleep = Some(10); // Sleep for 10 seconds
let _ = shelter::fluctuate(true, time_to_sleep, None); // Encrypt the whole PE pub type CreateEventW = unsafe extern "system" fn (*const SECURITY_ATTRIBUTES, i32, i32, *const u16) -> HANDLE;
let k32 = dinvoke_rs::dinvoke::get_module_base_address("kernel32.dll");
let create_event: CreateEventW;
let event_handle: Option<HANDLE>;
dinvoke_rs::dinvoke::dynamic_invoke!(k32,"CreateEventW",create_event,event_handle,ptr::null_mut(),0,0,ptr::null());
let time_to_sleep = None; // Sleep indefinitely
let _ = shelter::fluctuate(true, time_to_sleep, event_handle); // Encrypt the whole PE until the event is signaled The function expects the following parameters:
None, the timeout will be infinite, which means the execution will not return until the event passed to NtWaitForSingleObject is signaled.None. The program will stuck if you set this parameter and the timeout both to None.One way to use this function would be to manually map our payload with Dinvoke_rs. This way, the loader can send the payload its own base address, so then the payload can use it to obfuscate itself whenever is needed. This way, the loader can safely remove the PE’s headers in order to achieve a certain level of stealthiness.
Loader example:
let payload: Vec<u8> = your_download_function();
let mut m = dinvoke_rs::manualmap::manually_map_module(payload.as_ptr(), true).unwrap();
println!("The dll is loaded at base address 0x{:x}", m.1);
let dll_exported_function = dinvoke::get_function_address(m.1, "run");
let run: unsafe extern "Rust" fn (usize) = std::mem::transmute(dll_exported_function);
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