XenonRecomp is a powerful tool designed to convert Xbox 360 executables into C++ code, allowing these executables to be recompiled for various platforms.
Currently, it supports x86 platforms due to its reliance on x86 intrinsics. This project draws inspiration from similar tools like N64: Recompiled, which serves the same purpose for Nintendo 64 executables.
XenonRecomp requires a TOML configuration file that specifies paths to the input XEX file, output directory, and other settings.
Users can define function boundaries, invalid instructions to skip, and mid-asm hooks within this file. XenonAnalyse is used to generate TOML files containing detected jump tables, which are then referenced by XenonRecomp.
In summary, XenonRecomp is a versatile tool for recompiling Xbox 360 executables, offering a range of features and optimizations that make it a valuable resource for developers looking to port games to other platforms.
However, it still faces challenges such as implementing MMIO and supporting exceptions.
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