The “multi-socifi-v2” appears to be a server-side implementation for managing multiplayer poker games. It utilizes socket communication to handle real-time interactions between players and tables in a gaming environment.

Below is a breakdown of its core functionalities:

1. Player and Table Management

  • Players: The system maintains a list of active players with attributes like socketId, id, and name. Players can join or leave tables, sit down, stand up, and interact with the game.
  • Tables: Tables are represented as objects with properties such as id, name, limit, maxPlayers, and player lists. Each table is configured with specific rules like small and big blind values.

2. Socket Communication

  • The system uses socket events to facilitate real-time communication between the server and clients. Key events include:
    • Lobby Events: Players can connect (CS_LOBBY_CONNECT), disconnect (CS_LOBBY_DISCONNECT), or chat in the lobby (CS_LOBBY_CHAT).
    • Game Events: Players can perform actions like folding (CS_FOLD), checking (CS_CHECK), calling (CS_CALL), or raising bets (CS_RAISE) during gameplay.

3. Game Flow Control

  • The server manages the flow of the game by broadcasting updates to all players at a table. For example:
    • When a player joins or leaves a table, the system updates all clients with the new state.
    • It handles game-specific actions like starting new hands, managing turns, and determining winners.

4. Bankroll Management

  • The system tracks each player’s bankroll (chips) and adjusts it based on their actions (e.g., rebuying chips, winning pots). Updates are sent to players to reflect their current chip count.

5. Error Handling and Cleanup

  • If a player disconnects unexpectedly, the system removes them from tables and updates other players.
  • It ensures that tables remain functional even if only one player is left by resetting the board and waiting for more participants.

6. Security Features

  • Sensitive operations like bankroll updates are carefully managed to prevent exploitation.
  • Opponent cards are hidden from other players unless they are revealed during a showdown.

The “multi-socifi-v2” script is a robust implementation for real-time multiplayer poker games.

It efficiently handles player interactions, maintains game integrity, and ensures smooth communication between clients using socket events. This makes it an ideal backend solution for online poker platforms.

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