Dive into the world of game modding with the Mega Man ZX Editor, a pioneering tool designed to simplify the process of editing and customizing Mega Man ZX and Mega Man ZX Advent.
This article explores the capabilities of the editor, from tweaking dialogue files to introducing new game mechanics, aimed at both novice and experienced modders seeking to explore their creative potential.
This is an attempt at creating a tool that will make editing Mega Man ZX much easier.
If you need to know where specific assets, values, or code sections are in the game, please see the(unfinished) wiki page, as it contains documentation I accumulated on the game.
Currently, I am focusing on the USA version of Mega Man ZX.
This means that the editor’s (full) compatibility with other versions of the game is not guarenteed at the moment(although, it’s worth noting that MMZXA has the same dialogue system as MMZX, and as such, the dialogue editor works for both games).
The editor can edit, export and import english dialogue files and save them to the ROM. Other files can be viewed but I have not yet implemented the code to view and/or edit them in their converted format.
For now, I’m messing around with the game to find useful tweaks. I’m also making the graphics viewer(and eventually editor).
*This feature may not be implemented/is not currently prioritized since I haven’t looked into it and it looks hard to do at first glance.
Currently, there are no releases and I’m not sure how to include the dependencies in my project, so:
Some parts of code I copied(and modified) from answers to other people who asked for help(for example, on stack overflow) on topics I myself needed help on.
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