The PS4-PS5-Game-Patch repository is a collection of custom game patches designed for PlayStation 4 and PlayStation 5 games.
This repository allows users to create, share, and install patches for various games, enhancing gameplay or fixing issues. Here’s an overview of how it works and the tools involved.
Usage Overview
- Manual Installation: Users can manually install patches via FTP or USB. For PS4, patches are installed using the PS4 Cheats Manager, which can update patches from either an internal HDD or a USB drive1.
- Patch Development: Patches are developed using tools like Ghidra, IDA Pro, and text editors such as Visual Studio Code. The base address for importing binaries is set to
0x00400000
for consistency with PS4 memory addresses1.
Tools And Features
- Patch Types: The repository supports various patch types, including byte, bytes16, bytes32, bytes64, float32, float64, utf8, utf16, mask, and mask_jump32. Each type allows for different data formats and operations.
- Submission Guidelines: Patches must be named according to the game title and stored in the
/patches/json
directory. For example, a patch for “Gravity Rush 2” should be namedGravityRush2.json
. Submissions should have no whitespace and use lowercase hex for addresses and values. - Plugin System: The GoldHEN Cheat Manager is used to manage patches, which are identified by their TitleID. Users can edit individual patch files or the base file and upload them to their PS4 via FTP.
Creating a patch involves several steps:
- Set Up Environment: Use tools like Ghidra or IDA Pro to analyze game binaries.
- Define Patch Structure: Use XML or JSON files to define the patch structure, including the TitleID, patch metadata, and specific changes.
- Submit Patches: Follow the submission guidelines to ensure compatibility and ease of use.
Here’s an example of an XML patch file:
xml<Patch>
<TitleID>
<ID>EXAMPLE01</ID>
<ID>EXAMPLE02</ID>
</TitleID>
<Metadata Title="Example Game Title"
Name="Example Name"
Note="Example Note"
Author="Example Author"
PatchVer="1.0"
AppVer="00.34"
AppElf="eboot.bin">
<PatchList>
<Line Type="bytes" Address="0x00000000" Value="0102030405060708"/>
<Line Type="utf8" Address="0x00000000" Value="Hello World"/>
</PatchList>
</Metadata>
</Patch>
This example shows how patches can modify game data, such as replacing bytes or strings.
The PS4-PS5-Game-Patch repository offers a versatile platform for creating and sharing custom patches for PlayStation games.
With its flexible patch types and straightforward submission process, it empowers users to enhance their gaming experience by fixing bugs or adding new features.